Bloodthirst is a single player, old school FPS game set in a post-apocalyptic world. The player is tasked to kill enemies in the area while running on a 'blood' pool which gets drained every 10 seconds. 

It was built in the span of 48 hours as part of the Ludum Dare 51 game jam, submitted as part of Compo. The theme of the jam was 'every 10 seconds'.

Description:

Are you ready?  This is what you’ve been trained for. The effluvia is thick, from our analysis, you should have around 10 seconds before you feel the effects driving you into thirst. Kill all the bloodzerks, or as many as you can to reach evac in one piece. Whatever you do, dont let yourself go past the edge of lust, you dont want to end up a ‘zerk. Good luck.

Controls:

WASD - Movement

SHIFT - Sprint

SPACE - Jump

Q - Spike/Melee Attack

E - Use Injector

Left Mouse Button - Fire Gun

R - Restart Level (when at the level end screen)


Bug Fixes:

(03/10 13:33 BST) - Fixed a bug which stopped the game from restarting upon death.

(03/10 13:47 BST) - Fixed a bug which prevented the rage overlay from being shown and stopped the depth sound effect from being played multiple times if the user hit space multiple times at the beginning of a level.

Developer Notes:

This is my first ever game jam, enjoyed myself despite the stress of coding under the clock. Almost got the scope of the game just right, I think I bit off a little more than I could chew though, I was only able to get one level finished before the deadline. I was in the process of building another but I got a devastating crash and lost an hour of work an hour before the deadline which is why the cdode for multiple levels is there and bits of design with the intent of there being more. Excited to do my next game jam :D.


Download

Download
Bloodthirst-Windows.zip 26 MB

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